Why I left my guild?
Despite our struggles to fill our roster, Adrenaline has put up daring goals for Cataclysm – even raising the ambition level a bit compared to earlier. We aimed for the hardmodes and we wanted to come to those and to progress through them fairly quickly. This was announced early in the expansion, and we also were told that our performances would be followed and noted and that players who couldn’t live up to the requirements would be removed, regardless if you were an old-timer or a new recruit. Fair enough.
A month or so after this “evaluation period” had been declared, our GM gathered a bunch of players to a special meeting on vent after a raid. He wanted to have a discussion with the players who were considered to have “issues”, the players who were most likely to be removed from the guild in case we would have to give up on 25 man raiding altogether, cutting down to a 10 man guild. And yes, I was one of those players.
Not a surprise
To be honest it didn’t come as a complete surprise. I’ve shared my struggles and efforts many times here at PPI. Especially fights that required a lot of movement and multitasking have always been a challenge to me. This very day I’ve still not gotten to terms with that son-of… cough, sorry. I mean Hodir. While my survival has been quite OK, I’ve been messing around at the bottom of our damage charts ever since Cataclysm was launched. I’ve done my best, as always, but my best isn’t always good enough.