Some bitter losses in WG crushed whatever remained of his fighting spirit, so from now on he refuses to leave another order to the entire raid group. He'll only act in small teams that are doing things on their own. And the objectives, to actually win the BG, will have to take a second place. No more leading of ungrateful M & S (his label for "morons and slackers" in case someone has missed it.)
This means that Gevlon takes the same path as the Superior People in Atlas Shrugged, if I remember it correctly. They went on strike, leaving the rest of the world citizens to handle whatever challenges that awaits them, without using the services of the elite anymore.
I'm not sure of Gevlon's motives for his decision not to lead. Maybe he's just very Randian in his view on life, following in her footsteps. Mostly it seems that he judges that the M&S are beyond the reach of any leadership, so there's no point in even trying. It's just not possible to direct them and help them to become useful. And it's also apparent that it's about his own enjoyment of the game. He has noticed that he simply doesn't like to lead other people. Fair enough.There's no reason to burn out yourself on a game activity that you don't enjoy. Better leave it to those who are natural leaders and can't stay away from it.
Missing the opportunity
However I think Gevlon is missing an opportunity here, namely to develop his ability in this area, which I'd argue is the most best and most useful longterm benefit you can get from spending a lot of time playing WoW.
While the usefulness of increased hand-eye coordination can be discussed, as well as the value and longevity of virtual friendships, the leadership training that players get as they run guilds and premades, is pretty solid.
I wouldn't recommend you to put it on your CV yet (maybe in a few years, when gaming has become more socially accepted). But if you're really interested in those perspectives, you can easily go from min-maxing your gear stats to min-maxing your management skills.
Azeroth is nothing but a huge sandbox, where you try out your own ideas of how to lead a group to a common goal. You can learn to become better at leading by trial and error in longlasting guilds or short-lasting BG:s. I'd dare say there's a lesson to learn in every situation. Even when you're starting from a bad position, having a sub-optimal group of "M&S"ers, you can learn from it.
Riding the M&S horse
If we go outside of WoW for a moment, the art of taking command in a BG or a pug reminds me a little bit of horse riding. If you're taking riding lessons, it's a normal thing to change horses every week. Inevitably there are horses in a stable that are considered "better" and "worse". Sometimes you'll get THAT horse, which is hard to get started and isn't easily motivated to jump or to gallop. It's a slacker who'd rather stay in the stable, munching on his oats. When this happens you know from the start that you'll have to work twice as hard as anyone else during that lesson.
But if you put in the effort, if you do it right, you will succeed, and what a triumph isn't that! The horse was never on autopilot; it was you who made it happen thanks to your leadership skills. You made the difference!
It's all a matter of perspective. Running a BG or a raid instance doesn't have to equal maximizing the amount of XP or honor points per hour. You could as well see it as a training ground for yourself to work on your confidence, to become better at giving orders, organizing other people, adjusting to the situation and motivating them to cooperate towards a common goal. And with those eyes, a crappy random group can be as good as a premade guild run.
It's the same thing in real life. Sometimes you are asked to do something with the odds to succeed against you. Sometimes you have to lead a group of average - or below average people - who you wouldn't have picked in the first place if you were given a choice. It' s a normal thing, really. Most grownups have to learn to cooperate with and lead suboptimal groups.
What is special in the case of random BG:s is that you have to be quick in everything. You haven't got more than a minute or two to establish yourself as a leader, to catch the attention and trust of the group, to figure out a strategy depending on the group composition and to assign players to different tasks. It resembles a bit of management in a real life crisis situation, where you also have to grasp the situation quickly, being clear and confident in everything you communicate.
An M&S leader
There are tons of management books, but in the end, a good leadership isn't just something you can study in theory. You learn it by doing, and I can't see why you shouldn't practice in WoW when the chances appear. By resigning from the leading role, Gevlon is missing out a chance to try out one of the most challenging, interesting and meaningful roles in WoW.
One of his commenters goes further, accusing Gevlon of being an M&S in his leadership.
"The best guild on your realm and the worst guild on your realm had access to the ***exact same people.*** Just because most of the people could be dramatically better, does not mean that leadership doesn't matter. A leader can't change human nature or gravity or the speed of light. But good leaders can accomplish more than bad leaders with the same people. It is not easy and it is not a science. But some people hire engineers and make an iPod; others make Zunes."
"I remember TBC AV and people were talking about the optimal strategy. The optimal strategy is what is the most that can be accomplished with the players in the BG. Not a guild premade; Not what some M&S leader wished they were, not what they could be or should be but what they are."
Less random groups in the future
As you know, things are subject for changes right now. Come Cataclysm, there will be more incentives to run content within the frames of a guild - be it in raids, dungeons or rated battlegrounds. The content is also supposed to be much harder, which probably is a good reason to avoid pug groups as far as possible.
With this in mind, it's not a daring prophecy to say that we're likely to spend less time in randomly assembled groups in the future. So if you want a real challenge to see how far your talent for management might take you, you'd better do it now. See if you can bring that terribad battleground group to a win! See if you can make people listen to you!
If you succeed you'll be rewarded with a sweet sense of accomplishment, which is way better than any title or loot drop in my opinion.
Unless you prefer to be on strike of course and would rather lose a WG than to take command over it. The choice is yours.