It’s Friday night ladies and gentlemen! It’s time to grab a drink of your choice, look up your favourite armchair, sink into it and relax, listening to the rain outside. I’ve got enough of wood to keep the fire going all night, so we’ll be fine in here.
Tonight I’m in the mood for a half-of-half annoyed little rant about something that has bugged me lately, namely the obsession that some players seem to have for taking shortcuts in instances.
What’s the rush?
I honestly don’t get it. Why is it so important to skip as many packs of trash as possible these days? It isn’t as if we’re running Shadowlab or Shattred halls, is it? I mean, all the Wrath instances are fairly quick and short even if you kill every single mob in them. And still, apparently it isn’t quick enough for them.
I don’t know what they’re expecting to win by taking those manoeuvres. Even if everything works perfectly well, you won’t “win” more than a minute or two. And exactly what important and interesting task had you in mind for those minutes? What astounding activity is it that can’t wait? You want to run ten extra tours around Dalaran while queuing in the LFD tool? You don’t want to miss out the brilliant conversation in the Trade channel? Really? Wouldn’t it be more fun to actually be in an instance, killing bad dragons, and like… playing the game?
What makes it even more ridiculous is that those “shortcuts” tend to backfire and end up in wipefeasts. I swear that I’ve seen runs taking an extra fifteen minutes compared to if you had just done it the normal way that it’s supposed to be done. And I just don’t want to think of the repair bills.
Pit of Saron
There is one instance that more than any other is the paradise for shortcut morons, namely Pit of Saron. I’ve been pugging it quite a bit lately, as I’ve been gearing up my resto druid. And I tell you, there are many ways that a group can screw up there.
Right from the beginning there’s a pack that hardly anyone does. Instead you’re supposed to stick to the right side and jump up on some cliff, where you risk falling down a steep on the other side if you’re not careful. Most of the runs manage as by a miracle to get by that pack. But if anyone in the instance dies once, making a corpse run, you can bet that he or she will forget about that pack and run straight into it.
And that’s just the start. Everyone seems to be just obsessed with not killing the patrols and packs along the following road. I’ve even seen people jumping up and down on the cliffs on the left side, making enormous efforts to just avoid killing anything, with the risk to fall down to an immediate death if you just move one step to the wrong side. Which of course happens all the time.
I can’t help wondering: “Hey guys, what’s up with you? Are you into some kind of pacifist manifesto, levelling without killing and now trying to complete instances in the same manner? Are you going to try to talk the boss into kindly dying and give away loot without anyone going violent about it? Just asking.”
The worst part however is no doubt the “tough” packs that spawn on the road that leads up to the tunnel after the second boss. Jeez.
It doesn’t matter if someone needs healing after the previous boss, maybe even a rez, or if the loot distribution still is going on. Some players just HAVE to mount up and rush up, trying to beat the timer and pass the spot where the mobs will spawn shortly. And many times they don’t even bother about communicating their intentions, just taking for granted that everyone else is rushing right behind them, which they may not be doing. Especially not the healer, who still has her hands full with the aftermath after the bossfight.
Bad comedy
Yesterday that’s exactly what happened to my PoS pug. A ret pala ran away before anyone had noticed, heading up the hill as if he was in some kind of horse race. We ended up with a group split up on three different spots, mobs cutting us off from each other. The paladin died quickly and couldn’t be reached for resurrecting; a mage just went invisible, literally, he probably went AFK, assuming that we’d die. So we ended up three-manning one of the groups. Strangely enough this incident didn’t deter them from trying to sneak by the next pack, sticking to the left side. But at the next pack, someone fell down the cliffs and couldn’t be reached for resurrection, and had no way to get back to the rest of us with a couple of packs still standing up, waiting. We ended up wiping it so we could conquer the hill as one party.
It was like a bad comedy and finally I didn’t know whether to laugh or cry. All those silly deaths came from some players’ obsession with taking shortcuts. If we’d done it properly we would have been done and over with it ages ago. I don’t have the habit to rage quit groups, but if someone had started to blame the healer for the debacle, I swear I would have done it. However they were at least decent enough to admit when they were at fault.
Oh well. Actually there’s no need to go into details about how much pain those shortcuts cost us. I think anyone who’s ever pugged an instance that offers shortcut versions have been there and done that.
When to use shortcuts
Does this mean that Larísa hates shortcuts and demands that Blizzard removes them from the game immediately?
No, by all means no. I think shortcuts serve a purpose in the manner that they make you feel a little bit clever. It’s nice to know something that not everyone else knows. You can feel a bit cunning and sneaky, playing a trick on the mobs and it might give you a little bit of variation when you’re finding out about a new shortcut you didn’t know of before.
There have been shortcuts back in time that I just loved. One I was particularly fond of was of course when you had a rogue in the party, which saved you from wading through the pesky oozes back in Shattered halls. (I wasn’t too pleased though when I found out that the rogue hadn’t bothered to level his lockpicking.)
Shortcuts can be fun. But to get it right you need to be in a party with people you know and communicate with, like a guild run. In an LFD group it's normally the road to disaster.
You might pull it off occasionally, if you're lucky enough to end up in a group that clicks. Someone picks up the leadership, giving timely and precise instructions in the party chat, that people pay attention to. But thinking about the defening silence in the pugs I join these days, it's more likely that the tank will just headrush into a cleaver path that only he knows of, without any previous warning. And that, my friends, is to ask for problems.
Wow, that was a long rant, but I wanted to get it off my chest. Enough is enough though. Grab your glasses and bring out a toast! We have a lovely weekend incoming. And I’m planning to enjoy it fully. No shortcuts in this case.
Cheers!
Tonight I’m in the mood for a half-of-half annoyed little rant about something that has bugged me lately, namely the obsession that some players seem to have for taking shortcuts in instances.
What’s the rush?
I honestly don’t get it. Why is it so important to skip as many packs of trash as possible these days? It isn’t as if we’re running Shadowlab or Shattred halls, is it? I mean, all the Wrath instances are fairly quick and short even if you kill every single mob in them. And still, apparently it isn’t quick enough for them.
I don’t know what they’re expecting to win by taking those manoeuvres. Even if everything works perfectly well, you won’t “win” more than a minute or two. And exactly what important and interesting task had you in mind for those minutes? What astounding activity is it that can’t wait? You want to run ten extra tours around Dalaran while queuing in the LFD tool? You don’t want to miss out the brilliant conversation in the Trade channel? Really? Wouldn’t it be more fun to actually be in an instance, killing bad dragons, and like… playing the game?
What makes it even more ridiculous is that those “shortcuts” tend to backfire and end up in wipefeasts. I swear that I’ve seen runs taking an extra fifteen minutes compared to if you had just done it the normal way that it’s supposed to be done. And I just don’t want to think of the repair bills.
Pit of Saron
There is one instance that more than any other is the paradise for shortcut morons, namely Pit of Saron. I’ve been pugging it quite a bit lately, as I’ve been gearing up my resto druid. And I tell you, there are many ways that a group can screw up there.
Right from the beginning there’s a pack that hardly anyone does. Instead you’re supposed to stick to the right side and jump up on some cliff, where you risk falling down a steep on the other side if you’re not careful. Most of the runs manage as by a miracle to get by that pack. But if anyone in the instance dies once, making a corpse run, you can bet that he or she will forget about that pack and run straight into it.
And that’s just the start. Everyone seems to be just obsessed with not killing the patrols and packs along the following road. I’ve even seen people jumping up and down on the cliffs on the left side, making enormous efforts to just avoid killing anything, with the risk to fall down to an immediate death if you just move one step to the wrong side. Which of course happens all the time.
I can’t help wondering: “Hey guys, what’s up with you? Are you into some kind of pacifist manifesto, levelling without killing and now trying to complete instances in the same manner? Are you going to try to talk the boss into kindly dying and give away loot without anyone going violent about it? Just asking.”
The worst part however is no doubt the “tough” packs that spawn on the road that leads up to the tunnel after the second boss. Jeez.
It doesn’t matter if someone needs healing after the previous boss, maybe even a rez, or if the loot distribution still is going on. Some players just HAVE to mount up and rush up, trying to beat the timer and pass the spot where the mobs will spawn shortly. And many times they don’t even bother about communicating their intentions, just taking for granted that everyone else is rushing right behind them, which they may not be doing. Especially not the healer, who still has her hands full with the aftermath after the bossfight.
Bad comedy
Yesterday that’s exactly what happened to my PoS pug. A ret pala ran away before anyone had noticed, heading up the hill as if he was in some kind of horse race. We ended up with a group split up on three different spots, mobs cutting us off from each other. The paladin died quickly and couldn’t be reached for resurrecting; a mage just went invisible, literally, he probably went AFK, assuming that we’d die. So we ended up three-manning one of the groups. Strangely enough this incident didn’t deter them from trying to sneak by the next pack, sticking to the left side. But at the next pack, someone fell down the cliffs and couldn’t be reached for resurrection, and had no way to get back to the rest of us with a couple of packs still standing up, waiting. We ended up wiping it so we could conquer the hill as one party.
It was like a bad comedy and finally I didn’t know whether to laugh or cry. All those silly deaths came from some players’ obsession with taking shortcuts. If we’d done it properly we would have been done and over with it ages ago. I don’t have the habit to rage quit groups, but if someone had started to blame the healer for the debacle, I swear I would have done it. However they were at least decent enough to admit when they were at fault.
Oh well. Actually there’s no need to go into details about how much pain those shortcuts cost us. I think anyone who’s ever pugged an instance that offers shortcut versions have been there and done that.
When to use shortcuts
Does this mean that Larísa hates shortcuts and demands that Blizzard removes them from the game immediately?
No, by all means no. I think shortcuts serve a purpose in the manner that they make you feel a little bit clever. It’s nice to know something that not everyone else knows. You can feel a bit cunning and sneaky, playing a trick on the mobs and it might give you a little bit of variation when you’re finding out about a new shortcut you didn’t know of before.
There have been shortcuts back in time that I just loved. One I was particularly fond of was of course when you had a rogue in the party, which saved you from wading through the pesky oozes back in Shattered halls. (I wasn’t too pleased though when I found out that the rogue hadn’t bothered to level his lockpicking.)
Shortcuts can be fun. But to get it right you need to be in a party with people you know and communicate with, like a guild run. In an LFD group it's normally the road to disaster.
You might pull it off occasionally, if you're lucky enough to end up in a group that clicks. Someone picks up the leadership, giving timely and precise instructions in the party chat, that people pay attention to. But thinking about the defening silence in the pugs I join these days, it's more likely that the tank will just headrush into a cleaver path that only he knows of, without any previous warning. And that, my friends, is to ask for problems.
Wow, that was a long rant, but I wanted to get it off my chest. Enough is enough though. Grab your glasses and bring out a toast! We have a lovely weekend incoming. And I’m planning to enjoy it fully. No shortcuts in this case.
Cheers!